CPE Wildcard

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Wildcard is a great game in CPE.  It is also one of the games that people tend to get confused on.  I think that a lot of the confusion stems from the way the obstacles are labeled.  The idea of the game is a short course where along the way you will have a choice of 2 obstacles.  One will be a little harder than the other.  This will happen 3 times on the course.  Depending on which level you are on, you will either need to take 2 easy and 1 hard (Levels 1 & 2) or take 2 hard and 1 easy (Levels 3,4,5,&C).  The course is numbered so you will have obstacles say 1,2, then 3a &3b.  The b will be the harder of the obstacles.  Sometimes they are different colors – yellow & blue – in which case the judge will let you know which color is considered the hard one.  This is one of those games where you will want to be at the briefing to make sure you know which obstacles are considered hard and which ones are easy.  Then know how many of which you need for your level.

As you walk the course make a plan according to the abilities of your dog.  What works for someone else, may not be the best for you.  There are no refusals, but once your dog starts an obstacle, you need to stick with that one.  This means that if your dogs takes the easy one first and you meant to do a hard one, you will have to make the adjustment on the next choice, so flexibility and thinking on your feet are important.  Play out of few scenes during your walk through.

As you go through the obstacles you will hear the judge call out points – 1 point (easy) and 2 point (hard).  For example if you are in Level 3 & above you will want the judge to have called out 2,2,1 (in any order) and if you are in Level 1 or 2 you will want to hear 1,1,2 (in any order).

In Levels 1 & 2 you are allowed an off course. In all Levels 1-4 you are allowed up to 10 faults (can not be the same faults) like a bar down(5 faults) or overtime (up to 5 faults – 5 seconds).  You cannot have an off course in Level 3 and higher.  Level C must run with no faults.

We have had good success with Wildcard.  Sullivan is about halfway through Level 5 (she missed a few Q’s with an off course, wrong end of a tunnel and a back jump on her last two runs) and my pup Kala has Q’ed on all of her   early runs and moved up to Level 3.  She has done one Level 3 run, but did not Q.  We have 2 more trials in January.

In order to avoid confusion, ask the judge which are labeled hard and then just approach the course thinking about how many hard and how many easy you need.  Don’t forget to make the correction if your dog takes the wrong obstacle. Good luck!

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CPE Trials

The Florida agility season is about to begin.  Our first trial will be Sept. 12-13!!  It will still be very hot , so we are entering in only a few events.  They do have a few night time trials during the summer here, but I finally gave up going, since we never did very well – just too hot and they end at 2 or 3 in the morning!!  The heat doesn’t seem to bother some dogs (like my Kala) but others (my Sullivan) just seem to wilt.

With CPE nationals in Kissimmee (our backyard almost!) we have decided to focus on just CPE trials this season.  I might try one or two AKC with Kala, depending on how she does in CPE.  Her first trial will be in mid October!!  We really need to step up our training.  In CPE one of the nice things for beginners is that there are no weaves or teeter in Level 1.   You can also enter FEO (For Exhibition Only) and run the course with your leash (no toys or food though).

We love CPE!  It’s a great group of people and a great way to get started.  If you want to compete for fun or see where your dog is at before doing AKC or USDAA, CPE is the place to be.  The jump heights are lower than in the other venues and the rules are a little more forgiving.  There is a lot of variety with 5 different games and a standard run.  Each day you can only do 5 runs, so most trials offer a slightly different program each day.   Not only is it fun to run, but fun to watch, so those long trial days go by really fast!!

Some of the games are just running the course that is set up like Jumpers (has jumps, tire, tunnel, chute – no weaves), but most of the games require some strategy and thinking on your feet.  Jackpot is like the traditional Gamblers where you must aquire a certain number of points in the first part and then perform a series of obstacles from a distance in the allowed time frame.  As you move up in Levels, the tape gets further away!!

Colors (Sullivan’s best event) is 2 short courses intertwined – you must complete only your course.  Each one will usually have one easy part and one hard part – you have to decide which one your dog will do best.  We tend to do well because it’s usually only 9 or 10 obstacles and Sullivan sticks with me.  It is timed, so that is a factor.

Wildcard is another short course that will be one course, but three times during the course there will be a choice of two obstacles.  One will be easier than the other (ex: a tunnel or weave poles).  In the beginning levels, you have to do 2 easy ones and one hard one, in the higher levels, you have to do 2 hard ones and one easy one.

In Fullhouse it is a wide open course.  The object is to collect points within a certain time.  Each level has a corresponding number of points that you  need.  You can do each obstacle twice for points.  Not only do you need the points, but you must complete 3 jumps, 2 circles (tires, tunnels) and one “joker”.  The joker is usually a contact piece like A-frame or Dogwalk, weaves or a combination.  It’s lots of fun.  You must go to the pause table to complete your run.

Snooker requires the most strategy and is in someways the most challenging as it requires you to make adjustments if your dog makes a wrong move.  It is easy to get blown off the course (disqualified) because the rules are a little tougher.  There are generally 3 or 4 red (marked with a flag) jumps  and you have to do a red jump, then go to an obstacle (which are numbered for points) then take another red jump and another obstacle (obstacle can be the same, but the red jump cannot) and do it one more time, before running the course – obstacles 2-7 and ending at the pause table.  The red jumps are usually spread out and if you take two obstacles before getting to the next red jump you will hear a whistle – not good!!!  We used to be fairly successful at snookers, but lately time has been an issue for us.  If the course does have 4 red jumps and you knock a bar down, you can go to the other red jump that you weren’t going to use – but you cannot take any obstacle in between.  I love watching it!!

Everyone at CPE is very encouraging and we are getting quite a few trials here in central Florida.  To see if there is CPE in your area, check out the website here. You can also start your own club too.